Monday 4 July 2016

The Three Witchdoctors

In the sweltering swamps of the lower Sunset River live three witchdoctors. They are blessed by animal spirits in the forest who have endowed them with prodigious gifts; in return the witchdoctors may not belong to any tribe, have any offspring, or love any one or any thing. 

The witchdoctors are able to extend their blessings to others, allowing those who make a significant sacrifice or achieve some great quest to temporarily invoke the relevant blessing - for instance, once per week for the duration of one hour. 

Naasioi

Naasioi represents the steadfast and warlike nature of the dog. He is squat, powerful, pot-bellied, with greying hair in his beard and coating his chest, arms, belly and groin. He wears scraps of fur on his upper arms, and a tail of bone hangs from his belt. His intelligent emotional eyes disguise nothing of what he is thinking.  

He has the following blessings:

Scent of foes. Those endowed with this blessing are never surprised.
Go for the belly. Those endowed with this blessing can identify and target weakness easily - +2 AB.
Loyalty of the pack. The followers, hirelings and henchmen of those endowed with this blessing never check morale.
Show your teeth. Attackers must check morale before attacking those endowed with this blessing.

He casts spells as a 6th level cleric. Hp: 42, AC 14, AB +9. He has a killing club which strikes at the skull unerringly – always doing maximum damage.

Uum

Uum represents the stealthy and secretive nature of the spider. He is thin, gangly, and tall, with a black feathered head-dress and face paint. He files his teeth into fangs and speaks in whispers, and hangs those he kills from branches tied in twine. 

He has the following blessings:

Creeping death. Those endowed with this blessing always surprise opponents.
Patience is always rewarded. Those endowed with this blessing can choose to act last in the initiative round and always hit when doing so.
Hunting by leaping. Those endowed with this blessing can jump up to 12’ from a standing position.
Hidden in shadows. Those endowed with this blessing can shrink into narrow spaces (height of 2’ or width of 12 inches).

6th level magic user spells. Hp: 36, AC 16, AB +7. Bolas and poison knife (save vs death).

Jibil

Jibil represents the fast and violent nature of the hornet. He has narrow aggressive-looking eyes, odd jerking motions, and strangely long legs and short arms. He cuts scars into his skin and decorates in between with bold yellows and reds. 

He has the following blessings:

The Scent of Fear. Those endowed with the blessing can track infallibly those they have encountered at least once.
Panic is My Ally. Opponents of those endowed with this blessing must save vs magic or flee when combat begins, and again if wounded.
Indignant Threat. Those endowed with this blessing must identify a single target when angered; they can then only attack this target, but their attacks against it hit automatically until it is dead.
Sting in the Tail. Those endowed with this blessing can attack and then flee in one round without incurring an attack of opportunity or likewise.


6th level magic user spells. Hp: 37, AC 16, AB +6. Javelin and blow pipe (save vs paralysis).

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